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OPTIONS=DECgraphics
OPTIONS=name:Mister Lemon
OPTIONS=dogname:Cleethorpes
OPTIONS=catname:Cinnamon
OPTIONS=horsename:Joanna
OPTIONS=color
OPTIONS=!autopickup
OPTIONS=pickup_thrown
OPTIONS=pickup_burden:u
OPTIONS=checkpoint
OPTIONS=cmdassist
OPTIONS=dark_room
OPTIONS=fixinv
OPTIONS=fullscreen
OPTIONS=hilite_pile
OPTIONS=hilite_pet
OPTIONS=menustyle:full
OPTIONS=lit_corridor
OPTIONS=msg_window:r
OPTIONS=standout
OPTIONS=time
OPTIONS=use_inverse
OPTIONS=menucolors
OPTIONS=large_font
OPTIONS=showexp
OPTIONS=autoquiver
OPTIONS=paranoid_confirmation:attack pray Remove
OPTIONS=statushilites

#OPTIONS=hilite_status: hitpoints/30%/red/green
#OPTIONS=hilite_status: power/33%/orange/cyan
#OPTIONS=hilite_status: hitpoints-max/updown/orange/green
#OPTIONS=hilite_status: power-max/updown/yellow/cyan
#OPTIONS=hilite_status: alignment/updown/white/gray

# gold is always yellow
#OPTIONS=hilite_status: gold/1%/yellow/yellow

# all food conditions become magenta, satiated to fainted
#OPTIONS=hilite_status: hunger/50%/bright-magenta/green


# Enhance
MENUCOLOR=" \[Basic\]$"=green
MENUCOLOR=" \[(Skilled|Master)\]$"=lightgreen
MENUCOLOR=" \[(Expert|Grand Master)\]$"=white
MENUCOLOR=" martial arts +\[Expert\]$"=green
MENUCOLOR="^ *[a-z -]+ +\[Unskilled\]$"=black
#MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$"

MENUCOLOR=" blessed"=green
MENUCOLOR=" uncursed"=cyan
MENUCOLOR=" named nc"=cyan
MENUCOLOR=" cursed"=red
MENUCOLOR=" named pc"=red

MENUCOLOR=" water"=lightblue
MENUCOLOR=" called plain"=lightblue
MENUCOLOR=" clear"=lightblue
MENUCOLOR=" holy water"=lightcyan
MENUCOLOR=" unholy water"=blue

MENUCOLOR=" blessed .* water"=lightcyan
MENUCOLOR=" blessed clear"=lightcyan
MENUCOLOR=" cursed .* water"=blue
MENUCOLOR=" cursed clear"=blue

MENUCOLOR=" worn"=cyan&inverse
MENUCOLOR=" blessed .* worn"=green&inverse
MENUCOLOR=" cursed .* worn"=red&inverse

MENUCOLOR=" cursed .* wielded"=red&inverse
MENUCOLOR=" cursed .* hand"=red&inverse

MENUCOLOR=" blessed .* bag of holding"=green&underline
MENUCOLOR=" uncursed .* bag of holding"=cyan&underline
MENUCOLOR=" cursed .* bag of holding"=red&underline


MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange
MENUCOLOR=" fumble boots"=orange
MENUCOLOR=" dunce cap"=orange
MENUCOLOR="align"=orange
MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow
MENUCOLOR=" cockatrice egg"=yellow
MENUCOLOR=":0"=yellow
MENUCOLOR="named op"=yellow
MENUCOLOR="empty"=yellow
MENUCOLOR="wishing"=lightcyan
MENUCOLOR="unpaid"=white&underline

# my original stuff
#
#MENUCOLOR="blessed " = lightcyan
#MENUCOLOR="holy " = green
#MENUCOLOR="cursed " = red
#MENUCOLOR="uncursed " = white
#MENUCOLOR="unholy " = red
#MENUCOLOR="cursed .* (being worn) " = orange&underline



SYMBOLS=S_boulder:0
MSGTYPE=hide "You swap places with .*"
MSGTYPE=hide "You stop.  Your kitten is in the way!"
## items on floor. don't repeat the message.
MSGTYPE=norep "You see here a .*"
MSGTYPE=norep "You see here an .*"
MSGTYPE=norep "You stop. .* is in the way!