OPTIONS=DECgraphics OPTIONS=name:Mister Lemon OPTIONS=dogname:Cleethorpes OPTIONS=catname:Cinnamon OPTIONS=horsename:Joanna OPTIONS=color OPTIONS=!autopickup OPTIONS=pickup_thrown OPTIONS=pickup_burden:u OPTIONS=checkpoint OPTIONS=cmdassist OPTIONS=dark_room OPTIONS=fixinv OPTIONS=fullscreen OPTIONS=hilite_pile OPTIONS=hilite_pet OPTIONS=menustyle:full OPTIONS=lit_corridor OPTIONS=msg_window:r OPTIONS=standout OPTIONS=time OPTIONS=use_inverse OPTIONS=menucolors OPTIONS=large_font OPTIONS=showexp OPTIONS=autoquiver OPTIONS=paranoid_confirmation:attack pray Remove OPTIONS=statushilites #OPTIONS=hilite_status: hitpoints/30%/red/green #OPTIONS=hilite_status: power/33%/orange/cyan #OPTIONS=hilite_status: hitpoints-max/updown/orange/green #OPTIONS=hilite_status: power-max/updown/yellow/cyan #OPTIONS=hilite_status: alignment/updown/white/gray # gold is always yellow #OPTIONS=hilite_status: gold/1%/yellow/yellow # all food conditions become magenta, satiated to fainted #OPTIONS=hilite_status: hunger/50%/bright-magenta/green # Enhance MENUCOLOR=" \[Basic\]$"=green MENUCOLOR=" \[(Skilled|Master)\]$"=lightgreen MENUCOLOR=" \[(Expert|Grand Master)\]$"=white MENUCOLOR=" martial arts +\[Expert\]$"=green MENUCOLOR="^ *[a-z -]+ +\[Unskilled\]$"=black #MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$" MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" named nc"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" named pc"=red MENUCOLOR=" water"=lightblue MENUCOLOR=" called plain"=lightblue MENUCOLOR=" clear"=lightblue MENUCOLOR=" holy water"=lightcyan MENUCOLOR=" unholy water"=blue MENUCOLOR=" blessed .* water"=lightcyan MENUCOLOR=" blessed clear"=lightcyan MENUCOLOR=" cursed .* water"=blue MENUCOLOR=" cursed clear"=blue MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" cursed .* wielded"=red&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" blessed .* bag of holding"=green&underline MENUCOLOR=" uncursed .* bag of holding"=cyan&underline MENUCOLOR=" cursed .* bag of holding"=red&underline MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange MENUCOLOR=" fumble boots"=orange MENUCOLOR=" dunce cap"=orange MENUCOLOR="align"=orange MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow MENUCOLOR=" cockatrice egg"=yellow MENUCOLOR=":0"=yellow MENUCOLOR="named op"=yellow MENUCOLOR="empty"=yellow MENUCOLOR="wishing"=lightcyan MENUCOLOR="unpaid"=white&underline # my original stuff # #MENUCOLOR="blessed " = lightcyan #MENUCOLOR="holy " = green #MENUCOLOR="cursed " = red #MENUCOLOR="uncursed " = white #MENUCOLOR="unholy " = red #MENUCOLOR="cursed .* (being worn) " = orange&underline SYMBOLS=S_boulder:0 MSGTYPE=hide "You swap places with .*" MSGTYPE=hide "You stop. Your kitten is in the way!" ## items on floor. don't repeat the message. MSGTYPE=norep "You see here a .*" MSGTYPE=norep "You see here an .*" MSGTYPE=norep "You stop. .* is in the way!